More maps = good. This time: Stirring up the oceans!
I should probably note that oceans on Arnâron were never as deep as on Earth. I figure maybe a kilometer or so at the deepest.
Wind patterns should be fairly easy and somewhat less static than ocean currents. Nevertheless, I’ll put wind patterns off until tonight or so, and then I’ll finally be able to determine what location will have what climate.
And you know what’s the kicker? This is still ancient Arnâron. Soon, the oceans will dry up, the wind will change, and climate will be radically different. I’m creating this water-rich, pleasant garden world just to destroy it.
Nobody said that every deity is benevolent.