Here we are – NaGa DeMon Day 3. The entire thing is still unsuitable for actual use, but a picture of where we’re going is slowly emerging.
I spent way too much time today on other things (I will shamefully admit to finally getting that last level for my World of Warcraft character; which took about six hours) and thus started fairly late. I’ve probably worked 3-4h on this today, and I will continue working after I post this – but since Nov 3rd is over, I thought I should post today’s update.
I do think I found a “method” that works for me – it’s a combination of brainstorming and patching in bits and pieces one by one and in a decidedly non-linear fashion. I expect that I will end up with a collection of rules that “kinda work”, but do not mesh perfectly; balancing and fine tuning is a second step, to be done later.
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