Here we are – NaGa DeMon Day 3. The entire thing is still unsuitable for actual use, but a picture of where we’re going is slowly emerging.

I spent way too much time today on other things (I will shamefully admit to finally getting that last level for my World of Warcraft character; which took about six hours) and thus started fairly late. I’ve probably worked 3-4h on this today, and I will continue working after I post this – but since Nov 3rd is over, I thought I should post today’s update.

I do think I found a “method” that works for me – it’s a combination of brainstorming and patching in bits and pieces one by one and in a decidedly non-linear fashion. I expect that I will end up with a collection of rules that “kinda work”, but do not mesh perfectly; balancing and fine tuning is a second step, to be done later.

Today’s file:

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2 thoughts on “Naga Demon Update 2


  1. Do whatever works for you. And it’s good to take breaks and do other things as long as you don’t completely back-burner your creation(s). A little post game guilt is something we all suffer from. If you sit down at your desk/computer everyday thinking you have to produce something it kills it. That’s precisely why I’m not doing Nanowrimo.

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