Monthly Archives: July 2013

More odds and ends:

Game Design:

  • The League of Legends lead designer talked a bit about player needs vs wants, a worth-while read. This is not exactly news to anybody who has even dabbled in the field, but he expresses it well – and many players do not realize these principles.
  • Geeks On had an episode on RPG design.

Tools of the Trade

Question for you guys: Should I keep posting these here, or just on Facebook – or both?

Shattered Grounds – Updated Concept

A long time ago I came up with what I tentatively call “Shattered Grounds”. It is post-apocalyptic fantasy setting, but unlike the trope (in which magic awakes after a nuclear war), it is an actual fantasy setting that experienced a doomsday.

The – as of yet unnamed – world was a normal fantasy world with dragons, wizards, orcs and humans. It also featured a vast underworld, similar to the Underdark from Dungeons & dragons. If anything, this underworld was much more extensive, with underground caverns hundreds of kilometers across.

One day, and without warning, large sections of the surface collapsed into that underworld. The continent-sized caverns caved in, causing huge valleys and lowlands, effectively lowering leaving continent-wide, kilometer-deep scars behind. The oceans of the world flowed into the now exposed underworld, flooding much of it; consequently, with much of the water gone, the surface world turned into a vast desert. Civilization was devastated and the world was plunged into chaos and savagery…

Shattered Grounds - Concept
Shattered Grounds – Concept

Should make for some awesome vistas…

So what’s happening in the world?

Continue reading “Shattered Grounds – Updated Concept” »

Some odds and ends this month: