Archive for » September, 2008 «

Tuesday, September 30th, 2008 | Author: Nils

Some Arnâron art:

City in the Desert

City in the Desert

A city poking through the dust of the desert world. Painted with Inkscape.

Friday, September 26th, 2008 | Author: Nils

I’ve started outlining for NaNoWriMo. I already know my worst enemy for November: The feeling that I can, and should, do better than what I type. When one wants to write a whole novel in a month such concerns should probably be overcome. NaNoWriMo isn’t, after all, about quality. Unfortunately I haven’t been able to shut that inner critic up yet and consequently haven’t gotten too far.

Even so, it’s already clear that I really wouldn’t want to meet my protagonist. He’d probably punch me in the face. I have taken pretty much everything away from him, and on top of that I am torturing him with cosmology. I’m also hooking him up with a woman, hopefully that’ll placate him a little.

Category: Writing  | Tags: , ,  | 3 Comments
Thursday, September 18th, 2008 | Author: Nils

Enderra.com will be moved to a new server infrastructure shortly. I apologize in advance if you experience any problems. The whole thing should be over by the end of the weekend.

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Wednesday, September 17th, 2008 | Author: Nils

I think I know what I will write about during NaNoWriMo 2008. The basic premise is something I wanted to work on for many years, and I’ve never gotten around to actually doing it. I think my earliest notes reach back to, oh, probably 2002 or so. There’s not much there, but at least some of the basics are in place.

I’ll now have to work out the characters in greater detail, and work on the setting. I’ll also want to get started on outlining as soon as possible, unfortunately this week is totally crazy at work. As I type this, it’s 21:01, and I am about ready to fall asleep. Tomorrow… I hope. It does not bode well for November but I shan’t be discouraged this easily.

There is one more thing that I am, well, not worried about, but that may become a problem. The storyline I have in mind includes some things that I am not sure I can stomach. It would be rather ironic if I gave up in Mid-November because my villain is, well, too evil.

For now I’m not going to reveal more about my plans, except this: Of course it’s set in a parallel world. Everything I create is.

Category: Writing  | Tags: ,  | 2 Comments
Tuesday, September 16th, 2008 | Author: Nils

I guess everybody has their favorite topics. For one, it may be dragons or juvenile wizards, for others it’s intergalactic smugglers and energy swords. For me, one of the most fascinating ideas is the existence of Parallel Universes. That is, the idea that there may be other worlds existing alongside our own.

I guess since everybody who stumbles across this, one way or the other, is probably rather well-versed in this now commonplace topic of fantasy and science-fiction stories, I don’t need to elaborate further. What makes the topic so fascinating, however, is that a Multiverse is not any longer something you’ll only find in fairy tales. There are many scientific theories and hypotheses that tackle the matter. Scientific, if you let me use the word for something currently untestable, because many very smart and very reasonable physicists are taking the matter serious.

So why do parallel universes hold such a great appeal to me?

First and foremost, it gives me a great cosmology to work with. I don’t have to fumble for any weird constructs like a divine creator; I’m using the probabilistic nature of quantum mechanics to explain why the universe (or rather, the Multiverse) exists, and why things happen the way they happen, even if this is not necessarily how the “real” Multiverse works.

Secondly, it lets me get around the familiarity problem. No matter where on Earth I set a story, someone else will live there and know a lot more about it than I could find out through research or even visits. For example, in one story I have in mind, the protagonists would have to go on a bike trip through New England in the present time, that is 2008, or whatever the year. I am not sure anybody does that… especially local teenagers. No problem, I my version of New England, it’s all the rage.

Is it a cop-out? In a way. I’m throwing the audience (the players, the readers - who ever it may turn out to be) a huge hint about what’s going on (that is, that this is not “our” Earth) by having the foreign exchange student fly into Boston’s Logan Airport on the Pan Am 747 Clipper Princess of Mars. And I firmly believe that departing from “our” reality is fine as long as you can provide good explanations, and your reasons are consistent.

Finally, parallel worlds let me play with history or setting as I please. Need a world where the Nazis reign supreme in 2017? No problem, it’s a parallel world. Need a standard fantasy setting with dragons and wizards? Sure, another parallel universe where the laws of physics are just a little different. Need to have demons invade London or aliens showing up in North America? Why, they must be coming from a parallel world.

It is true that I don’t really need a cosmology to support stand-alone settings. But it also doesn’t hurt.

For example, my fantasy world Enderra was attacked by vicious demons in about 1992 (our year), which plunged Enderra into chaos and anarchy, and it took a thousand years for the people of Enderra to recover. This easily let me make many desired changes to the setting. Later, when I worked on Thraeton, I wondered how the natives may have learned magic. It was a simple matter to have wizards from Enderra travel to Thraeton during the Demon War. They didn’t stay - there was no demon presence on Thraeton - but they left behind knowledge of rudimentary magic.

Thus two of my settings became connected, and part of something bigger, and in my opinion they are both richer for it.


BBC: Parallel Universes - A good introduction to the matter

Sunday, September 14th, 2008 | Author: Nils

Updated Nightscape to have better moons.

Nightscape - Fixed.

Nightscape - Fixed.

Detail view:

Nightscape - Fixed.

Nightscape - Fixed.

Saturday, September 13th, 2008 | Author: Nils

The Thornkiller is a mobile plant predator that consists of a lumpy body about 10-20cm in diameter, from which sprout very long (1.5 – 2.5m), thin, tentacle-like appendages. The “tentacles” look like the thin branches of a thorny bush, giving the creature its name.

The Thornkiller lives in an ordinary bush, which it will use as camouflage. To the casual observer, its branches will look like the normal branches of any kind of thorny brush. The beast senses its prey by vibrations of the ground. When an unsuspecting creature gets too close, the tentacles will suddenly become active, and latch onto the victim, entangling it. Its sharp, thin thorns will dig into the victim’s flesh and begin to drain it of its blood, which the Thornkiller consumes. The victim will die from blood loss, and its carcass will eventually rot and fertilize the ground for the plants that the Thornkiller lives in. Some Thornkillers inhabit small burrows in the earth or small caves, where their tentacles will often be mistaken for dangling roots or vines, until the they attack.

The Thornkiller’s victims are usually small to medium sized animals, however large specimen can easily attack and kill humans or other animals of the same body mass. It only has animal-like intelligence and is mostly driven by its instincts. It is an ambush predator and will not pursue an animal that manages to break free, but its tentacle-like branches are quite strong, and struggling will usually only cause deeper wounds and thus hasten the loss of blood.

Thornkillers do not generally live in proximity to human settlements, because humans will invariably kill and burn them whenever they find out about a Thornkiller.

The creature reproduces by growing seeds like most other plants; a short time of blooming in spring is followed by the growth of the seeds on the main body of the creature. The seeds look similar to chestnuts, but their thorns are much harder and sharper. The animal will drop its seeds on to passing animals, if possible. The seeds get entangled in their fur, and will thus get carried away from the parent Thornkiller. After some time, the first tentacle-like vines will grow, and the seed will start to drain blood from the host animal. This will provide the nourishment until it has grown large enough to move on its own. This first victim is not usually killed; instead, the thornkiller drops to the ground and seeks out a nearby bush which it will make its home and where it will await a new victim.

Statistics

Strength Low
Agility High
Intelligence Low (Animal)
Endurance Medium
Weapons Thorny tentacles (Bleeds victim slowly to death)
Armor None; Vulnerable to fire. Small size makes it difficult to hit.


Notes

Inspired by a dangerously-looking thorn bush on my way to work. First written on 2002-01-18.

Saturday, September 13th, 2008 | Author: Nils

Because I just hit the “mile stone”:

Spam comments: 1003

Legitimate comments: 89 (that includes my own because I can’t be bothered to count manually)

Fortunately Akismet is doing a really good job of blocking spam. I guess once you discount my own comments it’s about the same quota I have in my email, where I once calculated that 98.5% of all emails I receive are actually spam.

Saturday, September 13th, 2008 | Author: Nils

After some pondering and some valuable encouragement from Mr. V. (the guy who suffers the fate of sharing the office with me) I’ve decided to give NaNoWriMo 2008 a try.

I’ve signed up and even got the user name nils. If you’re on the project, add me as a buddy or something, if you want. We can cheer each other on. ;)

I have not decided what I will write about, and even less of an idea whether I will actually manage 50k words. It does not really matter whether I will fail or succeed. Either way I’ll learn something in the process, and it should be fun.

I’ll definitely work a little ahead, that is, I will work out my characters, plot, and setting before I actually start writing in November. I’ll have to work full-time, and if I need to stop writing in my precious spare time to think about those basic questions I’ll never make it. Maybe I’ll simply take November 2009 off and write full time for thirty days. But let’s not go there yet.

Category: Writing  | Tags: ,  | 2 Comments
Friday, September 12th, 2008 | Author: Nils

The local year is 1999. The League of Nations now includes almost every nation on Earth, and dominates through the wealth of its off-world resources and, where necessary, through the power of its military. As most countries can focus their expansionist desires and their hunger for resources to uninhabited parallel versions of Terra, international conflict is at an all time low. Not everybody is happy with the status quo, of course, and in some countries nationalists dream of ending the League domination.

This post describes the current situation in some key countries.

more…

Monday, September 08th, 2008 | Author: Nils

National Novel Writing Month is in November. The goal is to write a 50,000 words novel in one month. Quantity over quality. Get it done, and you are a winner.

I know I am not a writer. But I can’t say I am not tempted. Could I manage 1666 words, in English, every day after work for an entire month? I have more than enough ideas I’d love to get out of my brain and into an OOo file.

I’ll have to think long and hard about this.

Will any of you guys participate?

(Update: I decided to give it a try.)

Category: Writing  | Tags: ,  | 3 Comments
Tuesday, September 02nd, 2008 | Author: Nils

Previously: The World War

After the World War, the League slowly consolidated its power, as former colonies joined and formed a counter-weight to European imperial interests. Twenty years after the war, the Edison-Tesla Corporation discovers a startling technology and places it under League control, which granted the League the ability to rule through ultimate economic power.

more…

Monday, September 01st, 2008 | Author: Nils

So it’s September. World Building Month is over, and, as always, I didn’t post nearly as much as I had intended to. No matter, the important thing is that everybody had a good time, and I think that’s something that can be said about WBM.

While I haven’t managed to keep the initial output rate up, I am quite happy with what I have accomplished. World Building Month made me post 67 times in August. That’s a lot of material, and I finally got this weblog off the ground with some real material.

I fully intend to keep going, probably at a much more relaxed rate (I am back to work). Arnâron will receive its language, and it will be formed into a “world book”. I’ll post more about my other worlds, too, and about world building in general if and when I feel I can contribute to the craft.

Thanks to Eliza for launching World Building Month, I loved it. Thanks also to Kaya, who drew my attention to it, and to all of you who have posted on your own blogs and who have dropped by with your comments. I’m looking forward to seeing you all in the next months. Here, and on the other blogs.

Monday, September 01st, 2008 | Author: Nils

When the League of Nations was founded in 1920, it did not have any flags or other official insignia. Various sections of the organization used different symbols in their activities. The question of a common flag was raised repeatedly, but any agreement on the issue was prevented by national government which feared the League would supersede their own power and authority.

Eventually, one design came to unofficially represent the League as a whole; two stars on a blue pentagram, symbolizing the five continents and the “five races of mankind”. In addition, the name of the organization was included in English and French.

League of Nations - Original Flag

League of Nations - Original Flag

The design was never overly popular, and never formally endorsed by the great assembly, but the flag was flown on all official occasions and used whenever the League had to be represented by a symbol. A simplified version was eventually adopted by the League assembly in 1938, when the flag was used during military action against the Japanese in Manchuria. The main symbol - the stars and pentagon - remained unchanged, but the League’s name was dropped.

League of Nations - Optimized Design.

League of Nations - Optimized Design.

The flag was again changed in 1953, during the height of the Russian War, also known as the World War. The change was minor; the blue pentagon was replaced by a circle; it was felt that this helped the star stand out. The symbolism was changed from “the five continents” to “one Earth”.

League of Nations - Russian War Flag

League of Nations - Russian War Flag

When the World War ended, the League of Nations quietly changed the flag again, mostly to disassociate it from the bloodshed of the war. As the League had gained preeminence in international affairs, it was decided that a break with the past was needed, without forgoing the symbolism. The stars were removed with five stars, which were arranged around the blue circle. The stars symbolized “the people” rather than the old-fashioned “five races”, while the circle continued to stand for the blue planet, Earth.

League of Nations - Post World War Flag

League of Nations - Post World War Flag

The circle-and-stars flag was flown for fifty years before it was felt that a final, more “modern” and “inspired” design was required. The circle was moved to the canton, and the stars continued to encircle it. The blue color was darkened for additional contrast. The symbolism of the new flag remains one world, uniting its people; but the main field of white gains dominance to symbolize the peace the League of Nations is tasked with keeping.

League of Nations - Final Flag in 21st Century

League of Nations - Final Flag in 21st Century