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	<title>Comments for Are you a god?</title>
	<atom:link href="http://www.enderra.com/blog/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.enderra.com/blog</link>
	<description>Art, Writing and Worldbuilding Blog</description>
	<pubDate>Tue, 06 Jan 2009 21:30:07 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
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		<title>Comment on Bad Design: Torture in World of Warcraft by Nils</title>
		<link>http://www.enderra.com/blog/article/bad-design-torture-in-world-of-warcraft#comment-1155</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Thu, 18 Dec 2008 17:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1782#comment-1155</guid>
		<description>&lt;p&gt;There are obviously no real consequences in an MMO, so the situation is only a simulation of the real decisions - and can't ever match them. Thus you'll have to simulate consequences somehow, and World of Warcraft can not do that (it doesn't provide the technological base to implement any kind of serious consequences - the world is static).&lt;/p&gt;

&lt;p&gt;Since a meaningful decision, whatever that may look like, is not possible, I feel that the designers should have taken the opportunity to educate the players with the quest. Or just leave it out entirely.&lt;/p&gt;

&lt;p&gt;I do not think that the WoW quest designers actively wanted to tell us that "torture is good", they just carelessly threw something together.&lt;/p&gt;

&lt;p&gt;Players, by and large, do not feel dirty after torturing the NPC - the discussion on the quest issue has shown this. You may want to check on the &lt;a href="http://en.wikipedia.org/wiki/Milgram_experiment" rel="nofollow"&gt;Milgram experiment&lt;/a&gt; to see why. It is quite frightening.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>There are obviously no real consequences in an MMO, so the situation is only a simulation of the real decisions - and can&#8217;t ever match them. Thus you&#8217;ll have to simulate consequences somehow, and World of Warcraft can not do that (it doesn&#8217;t provide the technological base to implement any kind of serious consequences - the world is static).</p>

<p>Since a meaningful decision, whatever that may look like, is not possible, I feel that the designers should have taken the opportunity to educate the players with the quest. Or just leave it out entirely.</p>

<p>I do not think that the WoW quest designers actively wanted to tell us that &#8220;torture is good&#8221;, they just carelessly threw something together.</p>

<p>Players, by and large, do not feel dirty after torturing the NPC - the discussion on the quest issue has shown this. You may want to check on the <a href="http://en.wikipedia.org/wiki/Milgram_experiment" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/en.wikipedia.org');">Milgram experiment</a> to see why. It is quite frightening.</p>]]></content:encoded>
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		<title>Comment on Bad Design: Torture in World of Warcraft by Alex Moore</title>
		<link>http://www.enderra.com/blog/article/bad-design-torture-in-world-of-warcraft#comment-1154</link>
		<dc:creator>Alex Moore</dc:creator>
		<pubDate>Thu, 18 Dec 2008 14:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1782#comment-1154</guid>
		<description>&lt;p&gt;I do not have a dog in the fight since I neither game nor torture, but it occurs to me that perhaps the underlying message is this: we all have free will. when placed in a situation where torture is a possibility, there will be multiple pressures to engage and real world conseqences (to ourselves) for backing away. after internal agonizing over the decision, after choosing to torture because of external gains, one is simply left with a non-crucial piece of information one could have found else where.  Instead of being rewarded, players are left with a dirty feeling they can't quite shake.&lt;/p&gt;

&lt;p&gt;&lt;em&gt;shrug&lt;/em&gt;  I dunno. Maybe they're pro-torture people who are trying to convey the glory of the act. but it doesn't really sound like it... it sounds like they have spawned a discussion that wouldn't have happened otherwise.&lt;/p&gt;

&lt;p&gt;oh. and yes. I'm rather naive :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I do not have a dog in the fight since I neither game nor torture, but it occurs to me that perhaps the underlying message is this: we all have free will. when placed in a situation where torture is a possibility, there will be multiple pressures to engage and real world conseqences (to ourselves) for backing away. after internal agonizing over the decision, after choosing to torture because of external gains, one is simply left with a non-crucial piece of information one could have found else where.  Instead of being rewarded, players are left with a dirty feeling they can&#8217;t quite shake.</p>

<p><em>shrug</em>  I dunno. Maybe they&#8217;re pro-torture people who are trying to convey the glory of the act. but it doesn&#8217;t really sound like it&#8230; it sounds like they have spawned a discussion that wouldn&#8217;t have happened otherwise.</p>

<p>oh. and yes. I&#8217;m rather naive :)</p>]]></content:encoded>
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		<title>Comment on Now using DeviantArt by Nils</title>
		<link>http://www.enderra.com/blog/article/now-using-deviantart#comment-1131</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Sat, 13 Dec 2008 20:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1778#comment-1131</guid>
		<description>&lt;p&gt;Cathy, before tackling such a large project you may wish to practice such basic skills as using a weblog (the correct article to comment on would have been &lt;a href="http://www.enderra.com/blog/article/rendering-rama" rel="nofollow"&gt;this one&lt;/a&gt;) or comprehension of the English language.&lt;/p&gt;

&lt;p&gt;Had you actually bothered to READ that posting, you would have understood that I was merely pointing to someone else's work.&lt;/p&gt;

&lt;p&gt;Good luck with your project - you will need it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Cathy, before tackling such a large project you may wish to practice such basic skills as using a weblog (the correct article to comment on would have been <a href="http://www.enderra.com/blog/article/rendering-rama" rel="nofollow">this one</a>) or comprehension of the English language.</p>

<p>Had you actually bothered to READ that posting, you would have understood that I was merely pointing to someone else&#8217;s work.</p>

<p>Good luck with your project - you will need it.</p>]]></content:encoded>
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		<title>Comment on Now using DeviantArt by Catalina Newbold</title>
		<link>http://www.enderra.com/blog/article/now-using-deviantart#comment-1130</link>
		<dc:creator>Catalina Newbold</dc:creator>
		<pubDate>Sat, 13 Dec 2008 18:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1778#comment-1130</guid>
		<description>&lt;p&gt;My real life name is Cathy Cox. I am a member of Second life.com. We are presently attempting to create a Rama spaceship in SL in Arthur C. Clarke's honor at this time and are encountering many technical problems, such as the gravity issue, lag,  and rotation. We presently have a river flowing and a few birds flying the entire curvature. It is  1 full sim high and 1 full sim wide, and just the shell, quite huge by SL standards. We have started a group called THE RAMA PROJECT. We all know this project will take some time  and there is no rush. It will open as a tourist attraction in SL if we ever get it to work properly. I am so impressed with your work with the Rama spacecraft!!!! It is totally awesome! Is it possible you can help us in Sl?? I am in awe with what you have done! Presently we have 14 members of The Rama Project, a small group of creaters, writers, and scriptors.  Email me if you can?? PLEEEEASE??&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>My real life name is Cathy Cox. I am a member of Second life.com. We are presently attempting to create a Rama spaceship in SL in Arthur C. Clarke&#8217;s honor at this time and are encountering many technical problems, such as the gravity issue, lag,  and rotation. We presently have a river flowing and a few birds flying the entire curvature. It is  1 full sim high and 1 full sim wide, and just the shell, quite huge by SL standards. We have started a group called THE RAMA PROJECT. We all know this project will take some time  and there is no rush. It will open as a tourist attraction in SL if we ever get it to work properly. I am so impressed with your work with the Rama spacecraft!!!! It is totally awesome! Is it possible you can help us in Sl?? I am in awe with what you have done! Presently we have 14 members of The Rama Project, a small group of creaters, writers, and scriptors.  Email me if you can?? PLEEEEASE??</p>]]></content:encoded>
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		<title>Comment on Planets with Inkscape by Bimalendu</title>
		<link>http://www.enderra.com/blog/article/planets-with-inkscape#comment-1127</link>
		<dc:creator>Bimalendu</dc:creator>
		<pubDate>Sat, 06 Dec 2008 16:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1736#comment-1127</guid>
		<description>&lt;p&gt;Have faith; someday you will make a better artwork than the one on top of your website.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Have faith; someday you will make a better artwork than the one on top of your website.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #13 by Nils</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-13#comment-1126</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Wed, 03 Dec 2008 14:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1579#comment-1126</guid>
		<description>&lt;p&gt;Hey Risc, thank you for dropping by - I actually feel honored. Was a big fan when you were on Eve Radio, although I was always a lurker, so, if you come back on an Internet radio station that'd be totally cool.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey Risc, thank you for dropping by - I actually feel honored. Was a big fan when you were on Eve Radio, although I was always a lurker, so, if you come back on an Internet radio station that&#8217;d be totally cool.</p>]]></content:encoded>
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		<title>Comment on Planets with Inkscape by Nils</title>
		<link>http://www.enderra.com/blog/article/planets-with-inkscape#comment-1125</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Wed, 03 Dec 2008 14:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1736#comment-1125</guid>
		<description>&lt;p&gt;The Theme is &lt;a href="http://www.templatelite.com/green-light-free-wordpress-theme/"Green Light&lt;/a rel="nofollow"&gt;, and yes, it's pretty nifty. I wish I could make such graphics myself but I can't.&lt;/a&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The Theme is <a href="http://www.templatelite.com/green-light-free-wordpress-theme/" Green Light</a rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/www.templatelite.com');">, and yes, it&#8217;s pretty nifty. I wish I could make such graphics myself but I can&#8217;t.</a></p>]]></content:encoded>
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		<title>Comment on Planets with Inkscape by Bimalendu</title>
		<link>http://www.enderra.com/blog/article/planets-with-inkscape#comment-1124</link>
		<dc:creator>Bimalendu</dc:creator>
		<pubDate>Wed, 03 Dec 2008 14:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1736#comment-1124</guid>
		<description>&lt;p&gt;The effects are cool ( This was a really quick design, and for that I think it works rather well. )&lt;/p&gt;

&lt;p&gt;I liked the art on the top of the website very much. What was the theme ?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The effects are cool ( This was a really quick design, and for that I think it works rather well. )</p>

<p>I liked the art on the top of the website very much. What was the theme ?</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #13 by DJ RiSC</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-13#comment-1123</link>
		<dc:creator>DJ RiSC</dc:creator>
		<pubDate>Mon, 01 Dec 2008 21:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1579#comment-1123</guid>
		<description>&lt;p&gt;My EVE Radio sets live on I see!&lt;/p&gt;

&lt;p&gt;Someone was randomly googling my name and sent me over this link, so I thought I would drop a line.&lt;/p&gt;

&lt;p&gt;Good to know that people all this time later still enjoy the sets I used to do on EVE Radio.&lt;/p&gt;

&lt;p&gt;I am currently in the studio working on some original tracks and am still DJing here in Los Angeles.&lt;/p&gt;

&lt;p&gt;Hopefully I will get some time to DJ online again soon. ;)&lt;/p&gt;

&lt;p&gt;Anyhow, just wanted to drop a line and say thank you for the kind words on my old ER sets, and am glad that people are still getting enjoyment out of them.&lt;/p&gt;

&lt;p&gt;Keep in touch!&lt;/p&gt;

&lt;p&gt;DJ RiSC&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>My EVE Radio sets live on I see!</p>

<p>Someone was randomly googling my name and sent me over this link, so I thought I would drop a line.</p>

<p>Good to know that people all this time later still enjoy the sets I used to do on EVE Radio.</p>

<p>I am currently in the studio working on some original tracks and am still DJing here in Los Angeles.</p>

<p>Hopefully I will get some time to DJ online again soon. ;)</p>

<p>Anyhow, just wanted to drop a line and say thank you for the kind words on my old ER sets, and am glad that people are still getting enjoyment out of them.</p>

<p>Keep in touch!</p>

<p>DJ RiSC</p>]]></content:encoded>
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		<title>Comment on My next project&#8230; by Nils</title>
		<link>http://www.enderra.com/blog/article/my-next-project#comment-1121</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Mon, 01 Dec 2008 16:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1750#comment-1121</guid>
		<description>&lt;p&gt;Thanks Natania, the same to you!&lt;/p&gt;

&lt;p&gt;Perdro, this is a pulp-style swords &#38; planet setting. Of course there will be "black and white" good guys and bad guys, but give me a bit more credit - naturally I will blur the lines here and there. Makes for better stories, and besides, how can you have meaningful betrayal without moral ambiguity?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks Natania, the same to you!</p>

<p>Perdro, this is a pulp-style swords &amp; planet setting. Of course there will be &#8220;black and white&#8221; good guys and bad guys, but give me a bit more credit - naturally I will blur the lines here and there. Makes for better stories, and besides, how can you have meaningful betrayal without moral ambiguity?</p>]]></content:encoded>
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		<title>Comment on My next project&#8230; by Pedro Quaresma</title>
		<link>http://www.enderra.com/blog/article/my-next-project#comment-1120</link>
		<dc:creator>Pedro Quaresma</dc:creator>
		<pubDate>Mon, 01 Dec 2008 15:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1750#comment-1120</guid>
		<description>&lt;p&gt;I'm partially not a fan of the common black and white, good or evil "Heroes and villains". Do consider having no "bad guys" or "good guys", just factions with different perspectives, mentalities and judgements.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;m partially not a fan of the common black and white, good or evil &#8220;Heroes and villains&#8221;. Do consider having no &#8220;bad guys&#8221; or &#8220;good guys&#8221;, just factions with different perspectives, mentalities and judgements.</p>]]></content:encoded>
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		<title>Comment on My next project&#8230; by Natania</title>
		<link>http://www.enderra.com/blog/article/my-next-project#comment-1119</link>
		<dc:creator>Natania</dc:creator>
		<pubDate>Mon, 01 Dec 2008 15:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1750#comment-1119</guid>
		<description>&lt;p&gt;Great! It's awesome to start up on the wave of NaNoWriMo... I'm going headfirst into my book, as well. Best of luck!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great! It&#8217;s awesome to start up on the wave of NaNoWriMo&#8230; I&#8217;m going headfirst into my book, as well. Best of luck!</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008 Post-Mortem by Nils</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-post-mortem#comment-1113</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Sun, 30 Nov 2008 09:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1572#comment-1113</guid>
		<description>&lt;p&gt;Thank you :) And you won today too, so, congrats right back at you.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thank you :) And you won today too, so, congrats right back at you.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008 Post-Mortem by Natania</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-post-mortem#comment-1093</link>
		<dc:creator>Natania</dc:creator>
		<pubDate>Wed, 26 Nov 2008 15:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1572#comment-1093</guid>
		<description>&lt;p&gt;Nils, congrats! Wow, I'm so impressed with your speed. Hopefully I'll be able to finish, too. We'll see.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Nils, congrats! Wow, I&#8217;m so impressed with your speed. Hopefully I&#8217;ll be able to finish, too. We&#8217;ll see.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008 Post-Mortem by Shayne Power</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-post-mortem#comment-1092</link>
		<dc:creator>Shayne Power</dc:creator>
		<pubDate>Wed, 26 Nov 2008 11:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1572#comment-1092</guid>
		<description>&lt;p&gt;I'm with you all the way.&lt;/p&gt;

&lt;p&gt;I think you just wrote my post on the subject.&lt;/p&gt;

&lt;p&gt;Only I didn't need sugar.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;m with you all the way.</p>

<p>I think you just wrote my post on the subject.</p>

<p>Only I didn&#8217;t need sugar.</p>]]></content:encoded>
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		<title>Comment on Designing a Nuclear Fallout Shelter by Nils</title>
		<link>http://www.enderra.com/blog/article/designing-a-nuclear-fallout-shelter#comment-1091</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Tue, 25 Nov 2008 21:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1251#comment-1091</guid>
		<description>&lt;p&gt;I am not really sure that is very important for a fallout shelter. The main purpose seems to be to shield the inhabitants from radiation, I am not convinced the fallout particles would enter through minuscule cracks. Certainly you will want to avoid contamination of the interior. A private fallout shelter would most likely make compromises - a shelter as detailed in the floor plan is probably already extremely expensive. If you do have any professional insight into this, or good source links, I'd love to be educated on the matter of course.&lt;/p&gt;

&lt;p&gt;The pressure valves for the exhaust of the generator are an excellent point though. As written in my story, the shelter would not only have to serve as a fallout shelter but also as a blast shelter, and that would require such precautions. I am wondering how susceptible the generator itself would be to damage from pressure differences. It might be feasible to simply keep it outside the "secured" part of the bunker.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I am not really sure that is very important for a fallout shelter. The main purpose seems to be to shield the inhabitants from radiation, I am not convinced the fallout particles would enter through minuscule cracks. Certainly you will want to avoid contamination of the interior. A private fallout shelter would most likely make compromises - a shelter as detailed in the floor plan is probably already extremely expensive. If you do have any professional insight into this, or good source links, I&#8217;d love to be educated on the matter of course.</p>

<p>The pressure valves for the exhaust of the generator are an excellent point though. As written in my story, the shelter would not only have to serve as a fallout shelter but also as a blast shelter, and that would require such precautions. I am wondering how susceptible the generator itself would be to damage from pressure differences. It might be feasible to simply keep it outside the &#8220;secured&#8221; part of the bunker.</p>]]></content:encoded>
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		<title>Comment on Designing a Nuclear Fallout Shelter by Doug</title>
		<link>http://www.enderra.com/blog/article/designing-a-nuclear-fallout-shelter#comment-1064</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Fri, 21 Nov 2008 22:56:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1251#comment-1064</guid>
		<description>&lt;p&gt;Realize that for a fallout shelter to work, it must be "overpressured" which means that the filtered air supply which comes from an external source must so pressurize the room that any air seeking to enter the room from non filtered sources (cracks, outlets etc.) would be pushed back by the internal pressure in the room.&lt;/p&gt;

&lt;p&gt;With that said, to have a diesel powered engine to create power could lead to a breach in the envelope. I agree that it is far better to have a generator for electricity, but it must be so planned with an overpressure valve on the exhaust portal so that the negative pressure after a NBC event would not suction out all of the oxygen; killing the inhabitants.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Realize that for a fallout shelter to work, it must be &#8220;overpressured&#8221; which means that the filtered air supply which comes from an external source must so pressurize the room that any air seeking to enter the room from non filtered sources (cracks, outlets etc.) would be pushed back by the internal pressure in the room.</p>

<p>With that said, to have a diesel powered engine to create power could lead to a breach in the envelope. I agree that it is far better to have a generator for electricity, but it must be so planned with an overpressure valve on the exhaust portal so that the negative pressure after a NBC event would not suction out all of the oxygen; killing the inhabitants.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #19 by Nils</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-19#comment-1058</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Thu, 20 Nov 2008 18:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1647#comment-1058</guid>
		<description>&lt;p&gt;I am actually surprised how little garbage I wrote in this posting (and I only made one harmless copy &#38; paste error, with the word count.) When I posted this I was literally falling asleep. The sooner I can get to "The End", the better.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I am actually surprised how little garbage I wrote in this posting (and I only made one harmless copy &amp; paste error, with the word count.) When I posted this I was literally falling asleep. The sooner I can get to &#8220;The End&#8221;, the better.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #19 by J.R. Prather</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-19#comment-1057</link>
		<dc:creator>J.R. Prather</dc:creator>
		<pubDate>Thu, 20 Nov 2008 14:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1647#comment-1057</guid>
		<description>&lt;p&gt;You are doing awesome. Sadly, I barely have time to even make the minimum and many times it doesn't get done. This weekend is going to have to be a 10k weekend for me if I want to get back on track. uhg.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>You are doing awesome. Sadly, I barely have time to even make the minimum and many times it doesn&#8217;t get done. This weekend is going to have to be a 10k weekend for me if I want to get back on track. uhg.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #15 by Nils</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-15#comment-1050</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Sun, 16 Nov 2008 21:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1598#comment-1050</guid>
		<description>&lt;p&gt;Yes and no. Yes, I could skip a day. But if I skip one... there's the temptation to skip two. You see where this is going. Besides, one of the reasons why I am taking part in NaNoWriMo is that I wanted to find out whether I could write a certain minimum amount every day. So I really want to stick to that.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yes and no. Yes, I could skip a day. But if I skip one&#8230; there&#8217;s the temptation to skip two. You see where this is going. Besides, one of the reasons why I am taking part in NaNoWriMo is that I wanted to find out whether I could write a certain minimum amount every day. So I really want to stick to that.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #15 by J.R. Prather</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-15#comment-1049</link>
		<dc:creator>J.R. Prather</dc:creator>
		<pubDate>Sun, 16 Nov 2008 19:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1598#comment-1049</guid>
		<description>&lt;p&gt;Well, at least you have the leeway to slack a bit. I'm only at 15k right now and so I have several 10k weekends coming up to make it. Uhg.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Well, at least you have the leeway to slack a bit. I&#8217;m only at 15k right now and so I have several 10k weekends coming up to make it. Uhg.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #15 by Nils</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-15#comment-1048</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Sun, 16 Nov 2008 11:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1598#comment-1048</guid>
		<description>&lt;p&gt;Thank you. I keep the "diary" because for me NaNoWriMo is an experiment. It is also a way to keep me on track, and a bit of accountability to myself. I really don't want to post "today I failed", after all. ;-)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thank you. I keep the &#8220;diary&#8221; because for me NaNoWriMo is an experiment. It is also a way to keep me on track, and a bit of accountability to myself. I really don&#8217;t want to post &#8220;today I failed&#8221;, after all. ;-)</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #15 by Carlo V. Santiago</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-15#comment-1047</link>
		<dc:creator>Carlo V. Santiago</dc:creator>
		<pubDate>Sun, 16 Nov 2008 08:44:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1598#comment-1047</guid>
		<description>&lt;p&gt;you're doing an awesome job with keeping active posts on this journey. yours is the only blog i've seen with cool graphs.&lt;/p&gt;

&lt;p&gt;keep up the good work!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>you&#8217;re doing an awesome job with keeping active posts on this journey. yours is the only blog i&#8217;ve seen with cool graphs.</p>

<p>keep up the good work!</p>]]></content:encoded>
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	<item>
		<title>Comment on NaNoWriMo 2008, Day #11 by Nils</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-11#comment-1032</link>
		<dc:creator>Nils</dc:creator>
		<pubDate>Wed, 12 Nov 2008 17:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1538#comment-1032</guid>
		<description>&lt;p&gt;The problem I have with the NaNoWriMo graph is that it doesn't cut over at "my" midnight. I am now aware of it, and try to keep my word count synchronized, but in the "early days" I just updated it whenever I had written something, and so "my" days and the NaNoWriMo days differ.&lt;/p&gt;

&lt;p&gt;Besides I can't really add that little stats thing to my blog.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The problem I have with the NaNoWriMo graph is that it doesn&#8217;t cut over at &#8220;my&#8221; midnight. I am now aware of it, and try to keep my word count synchronized, but in the &#8220;early days&#8221; I just updated it whenever I had written something, and so &#8220;my&#8221; days and the NaNoWriMo days differ.</p>

<p>Besides I can&#8217;t really add that little stats thing to my blog.</p>]]></content:encoded>
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		<title>Comment on NaNoWriMo 2008, Day #11 by JPrather</title>
		<link>http://www.enderra.com/blog/article/nanowrimo-2008-day-11#comment-1029</link>
		<dc:creator>JPrather</dc:creator>
		<pubDate>Wed, 12 Nov 2008 14:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.enderra.com/blog/?p=1538#comment-1029</guid>
		<description>&lt;p&gt;ohhh, graphs are fun. I love statistics, and naturally I was overjoyed to discover that I (and everyone else) has a stats page. I guess it's the [belittled,squished,neglected] math nerd in me. :P&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>ohhh, graphs are fun. I love statistics, and naturally I was overjoyed to discover that I (and everyone else) has a stats page. I guess it&#8217;s the [belittled,squished,neglected] math nerd in me. :P</p>]]></content:encoded>
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