Tag-Archive for » Barsoom «

Monday, December 01st, 2008 | Author: Nils

NaNoWriMo is over, I won, and I am in the process of completing my novel. I decided on a project to tackle next. I could just start something completely new, but I do not want to start yet another project that never gets done. So I looked at my large collection of worlds and picked one that is dear to my heart.

Arnâron.

As you may remember, Arnâron is my version of Barsoom. I began to work on Arnâron in its current form as my project for World Building Month, back in August. (Has it only been three months? Amazing how time flies.)

When I last visited Arnâron, I was writing random articles and working on a con language. I still have a to do list with many open items. Let me re-list it here, with current status:

  • Language. I made some progress, but a lot of work remains to be done.
  • Religion. I have not worked on this aspect.
  • Nations: Still in the same state as in August.
  • Money and trade: I have posted one article on natural resources, more needs to be written.
  • Cities of Arnâron. No update.
  • Ruins and relics: I wrote about the ruins and the past, I think this is a solid basis to work from.
  • Astrology and zodiacs: I haven’t created these at all.
  • Heroes and villains: Still needs to be written.
  • Prizes and princesses: Ditto.
  • The hordes: Ditto, again.

Now, a lot of this is fundamental work that could simply keep me busy for years. I’d like to define some sort of goal, something that is reachable. (NaNoWriMo taught me the importance of that.)

There is one event, or story-arc, that I planned for the world, somewhat related to the basic John Carter story A Princess of Mars. I will use this event to write a series of stories, and will create all the supporting material I need for this story. I will try to write one “chapter” every month in 2009 (and into 2010 if the series does not get done in 12 months).

I have a month for outlining and for completing my NaNoWriMo novel. Let’s see how this goes.

Thursday, July 31st, 2008 | Author: Nils

After some deliberation, I’ve signed up for the world building month, and I just decided what I will work on: I’ll revisit a project I started last year, and let slide way too much. Welcome, my friends, to the beautiful desolation of Arnâron.

Arnâron (pronounced roughly “Ah-nuh-ron” – [aʀ̥nɑˑʀon] in IPA, [aR_0nA:\Ron] in X-Sampa) is an ancient world that became arid is now slowly dying. Life on Arnâron is a constant struggle for survival as the remaining species – and people – compete for its dwindling resources.

The world is my attempt to design a modern mythical Mars – a new Barsoom, if you will. A dying Mars with canals and all the associated things is a world that I always loved more than most other settings. There are three reasons why I don’t simply use Barsoom:

First and foremost, Barsoom simply wouldn’t be my own setting.

Secondly, while most of the John Carter of Mars books are in the public domain, it seems that ERB, Inc. still claims ownership of the trademarks like “John Carter” and “Barsoom” and while I am in no position to determine to validity of such claims it makes using Barsoom impossible for anything worth-while.

The third reason is probably the biggest reason of the lot.

When I started out, I tried to make this setting work by using the real Mars as a foundation. This didn’t really work: Our Mars simply was never a truly Earth-like world, and even if I changed things around enough there was still the problem of the low gravity… in short, modern scientific findings completely ruined my suspension of disbelief. There are of course ways to work around this but they’re all obvious hacks. For example, I could have set the story in the past. But that would still leave the problem of Mars’ low gravity. It doesn’t work for me, so how could I expect others to suspend their disbelief sufficiently?

Mars, I hardly knew you

Mars, I hardly knew you

The approach I settled on is an easy one that solves all issues I have with using Mars in one fell swoop: I moved Mars to another universe, gave it more mass, changed the make-up of the solar system somewhat, and lo and behold, that problem is now fixed. No monotonous geography, no low gravity, no pesky space probes ruining the fun setting. I probably won’t get away with cool story titles ending in “… of Mars”, but I’ll survive that (and there’s a somewhat heavy-handed hack even for that problem). But there will be canals, ruined cities, vast deserts, violent cultures, beautiful princesses and most importantly, sword-fighting.

At the current stage, Arnâron consists of a collection of notes, background material, and a lot of work I did on using Mars. I won’t have to start from zero, but I would hesitate to call it a “work in progress”. As a listener of the Shakespeare & Dragons podcast, I am going to try and build this setting along Paul’s “story based approach to world building”.

So stay tuned – work begins tomorrow, on August 1st. And if you have any type of feedback, suggestions, or criticism, please, by all means, post a comment. I’d love to hear from you.