Category Archives: Other

Ride a Comet with Pan Colonial

Another faux “vintage travel poster”:


I had originally wanted to draw this back in October, but I didn’t manage to draw a decent comet. I am fairly happy with this one, although I realize that it’s not “perfect”.

Other works in this “series”:

Four Additional Insignia/Symbols for SF Setting

Here are a few more designs for national emblems:


You are a serious geek if you know where I got the design for “A” from. “B” is a petroglyph of an eagle. “C” is Sleipnir, and “D” is a snowflake.

I am not sure which ones of these I will use; but probably C and D. At any rate I now have enough to cover the major nations of the setting.



The setting formerly known as “Voyagers” now has an official name.

I spent a long, long time debating this (and I am sure I really got on the nerves of the few people I bothered with the big naming question) before settling on “Somnium”.

Somnium is Latin for “The Dream” – appropriate for a science fiction setting that deals with the – probably overly optimistic – assumption that we will discover an FTL drive and colonize the galaxy.

It was also the title of a book written by Johannes Kepler (yes, the Kepler) which describes a voyage to the moon. Written in the 1600s, the book is more of a fantasy story from our modern point of view – but it was meant as a serious work, and ultimately could be described as one of the first works of Science Fiction.

It will likely be next to impossible to get a good domain name (and so on) for Somnium – I already checked – but the situation isn’t much better with anything else I came up with. And quite honestly I am getting tired of referring to it as “My Science Fiction Universe”. 🙂

More on NaGa DeMon:

Here we are – NaGa DeMon Day 3. The entire thing is still unsuitable for actual use, but a picture of where we’re going is slowly emerging.

I spent way too much time today on other things (I will shamefully admit to finally getting that last level for my World of Warcraft character; which took about six hours) and thus started fairly late. I’ve probably worked 3-4h on this today, and I will continue working after I post this – but since Nov 3rd is over, I thought I should post today’s update.

I do think I found a “method” that works for me – it’s a combination of brainstorming and patching in bits and pieces one by one and in a decidedly non-linear fashion. I expect that I will end up with a collection of rules that “kinda work”, but do not mesh perfectly; balancing and fine tuning is a second step, to be done later.

Today’s file:

More on NaGa DeMon: