Tag Archives: Halloween

Plot-a-Day: Satanic Machinations

I’m an atheist, but I still enjoy a good satanic conspiracy. There’s just something about Lucifer’s fall and the whole idea of a secret organization devoted to spreading evil that’s very powerful – archetypical, you might say, and Satanists make for good villains – probably because they are, by definition, devious and capable of great evil in pursuit of their goals.

Satan – Dantes Inferno, by Gustave Doré

Since Halloween is once more upon us, let us look at some fun we can have with these minions of the dark prince.

Second Coming

The Satanists are usually keeping themselves busy preparing for the second coming by spreading chaos and destruction – take the current fad of Islamic terror and put Anti-Christians at its core.

The protagonists are small, well-funded mercenary unit in the pay of the Vatican (perhaps supported by a faction of the US government) and are trying to fight the encroaching evil – as time is of the essence they can not work within the law. As their enemies gain power, the dangers increase, until they have to fight demons in urban areas. (I am sure someone wrote this book already.)

Gates to Hell

Another obvious idea is a search for a magic book or satanic tome which opens the gates to hell (if you’re running a high-supernatural game or novel), allowing some of the Devil’s minions slip through and aid in the preparation for Satan’s return. In a more realistic setting, the Satanists are deluded – there’s no hell and of course the “magic spell” won’t work – but the heinous crimes committed by them are quite real.

The Devil Made Me Do It

In a less advanced society, “satanists” and witches (really anybody the locals decided they didn’t like very much) were blamed for everything from diseases to accident to bad weather. Such accusations usually ended in the painful death of the accused; your protagonists may need to clear their names (if there is enough time for rational discourse) or run for their lives. And in some settings, the accusations might actually be true – or the accuser might themselves be working for the devil.

Just a Bunch of Deluded Fools

A satanist (or other cultuist) based plot doesn’t have to do with the “real deal”. Religion, in any shape or form, is a great motivator to a great many people, on all ends of the spectrum. If the guys in the black robes brandishing daggers made from meteoric iron want to kill you, does it really matter if they want to use your blood to summon a demon or not?

Even if there’s no truth behind it all, Satanists (or any other cultists) can make a great red herring, or you can bait-and-switch your players (the cult is really a money-making scheme, for example). Maybe the satanists are employed by someone who lies to them, and employs them to do their dirty work to achieve some other goal. For example, a politician could use them as thugs to ensure his own election to office.

Star-Spawn of Satan

In a science-fiction setting, satanists might set up their own colony – far away from the usual trade routes. Such a society would be very dysfunctional; just take a look at the various sects that run afoul of the law almost every other year.

In the best case, members are just exploited for cheap labor; but usually, there’s rampant sexual abuse of both adults and children, violence, murder… The colony could support itself by piracy, and pirates that are unusually ruthless and ritualistically murder the crews of the ships they rob may be what brings the protagonists in as investigators.

Good Guy Lucifer

I usually assume that it’s best to play with the audience’s expectations. Keep them guessing. If your players assume that Satanists are “the real deal” then it turns out they aren’t, or maybe they are but the devil is really different from what everybody thinks. You could even make Lucifer the good guy – after all, the victor writes the history book – or in this case determines dogma.

Happy Halloween, folks.

Sewer Worms

I had heard the rumors for years, but it wasn’t before one of these… things ate our remotely-operated robots during an inspection that I believed them. One moment, the dark, gloomy sewer was in the camera’s views, the next a slithering shape rose from the murk – a circular, black mouth with glistening white and razor-sharp teeth, and the robot went offline.

Luckily we had the recording to show our bosses, and so the follow-up inspection team was well armed. Two guys even made it back. Now that part of the city sewer is off-limits until we can find a solution and I will certainly not laugh the next time a colleague tells me of the horrors he has seen.

Sever Worms are grow to be 2-3 meters long (6-10 feet) and have a diameter of about 70 cm (2 feet). Their skin is chitinous and segmented, glistening brown or black. The head is bulbous, with two small, beady inky black eyes on its sides and a wide, circular mouth with white, triangular and very sharp teeth.

The worms live in a city’s sewers and feed on rats and other vermin. They have good reflexes and can achieve bursts of surprising speed, which helps them catch the smaller rodents. They do not normally venture out of the sewers, though they can sometimes infest very dirty basements, sewage plants, or nearby swamps. Thus, they are not normally dangerous, unless someone is fool-hardy enough to invade their territory. They will attack humans and, while they can’t actually swallow a human entirely like a snake swallows its prey, they can easily bite off a leg or arm. Smaller children might easily be killed, however. In addition, the worms do carry nasty diseases, and exposure to a sewer environment will also infect large open wounds.

Sewer worms are “just” strange animals, or monsters, and not in any way supernatural. They possess no sentience or intelligence, but their appearance combines with the claustrophobic environments and can easily panic a man.

Sewer worms are genderless and reproduce by laying a large number of eggs in hidden spots; the eggs hatch after several months. Sewer worms are not above eating their own young, and the hatchlings do attack and eat each other as well.

Statistics

Strength: High
Agility: Medium
Endurance: High
Intelligence: None – Animal
Weapons: Bite / Swallow, risk of infections
Armor: Some

 

Things that Go Bump in the Night

RPGBlogCarnivalLogoSmallThe Blog Carnival – this month hosted by Of Dice And Dragons – is dealing with Things That Go Bump In The Night – or in other words, the strange horrors and creepy-crawlies that lurk just outside your field of view in the darkness. What I am trying to say is, it’s Halloween time! And, although I got a late start, I am going to try and catch up. I have some notes on strange creatures on file that I will post about in the next ten days.

Meanwhile, here are three suitable articles from my archives:

 Update, Nov 1st: My posts on this subject were:

You can find links to all other posts in the Carnival on Scot’s Wrap-up post.