Tag Archives: Mayflower

A New World, Part 4: Mapping the Coastline

Now that I know a little about the situation of our colonists, I’d like to know what the geography is like. Usually, I make up my maps from complete stretch, but the other days I saw a map of Sumatra on the BBC News site and I decided that its eastern coast looks pretty awesome. The New World setting being a fairly small one, I thought it’d be quite okay to actually use Sumatra and modify it.

The source map I picked is one provided by Wikimedia, and is public domain. (Always respect other people’s copyrights!)

I set up an Inkscape document with dimensions of 420x594mm, that’s DIN A2 format. This will allow me to create enough detail for a medium-sized posted map, if I so wish, and I can easily halve the size to make it an A3 size for a 2-page spread in a booklet or magazine. Landscape format for the same reason. I realize that I am probably overthinking it, but then, it doesn’t hurt.

My Inkscape Setup
My Inkscape Setup

Normally, you’ll want to avoid using real geographic features as much as possible, despite it having a long tradition (the D&D pioneers based their settings off a fantasized version of the USA), because humans are insanely good at recognizing patterns and players will spot your sources. All my settings are “officially” parallel Earths, though, so at least I have a rationale for it.

Tracing the coast
Tracing the coast

As you can see I trace the coastline in many small sections; this is so I can do it zoomed in. I don’t try to match it precisely, and I am ignoring the islands off the coast for now. A little filling action later, and we have ourselves an east coast.

First Draft of East Coast
First Draft of East Coast

It looks bland at this stage, but that’s okay. Do note two things: One, I’ve marked a possible site for the colony. Two, the coast is not contiguous in the south and extends “off map”. This could be a bay, or the New World might be split by a strait. I’ll leave this up for later.

Now it’s time to add higher elevations. I add rivers first, because I find it helps to use them as a guide for mountains rather than the other way around. For the elevation colors, I am re-using the palette I used for my Northern Territory map. In the following screenshot, I’ve filled in some preliminary mountains – as you can see, each “height range” is a separate layer. In this map, they are abstract levels, but on some maps I go by numerical height bands.

Going Vertical
Going Vertical

Note that only the coastal layer has an outline (dark blue) to provide better contrast; all higher elevations have no outlines because here I find outlines to be distracting.

Looking at the map, it does seems too sterile. Let’s add some quick islands.

You gotta have islands
You gotta have islands

And there we have it, a nice, fairly dynamic coastline, some cool islands that beckon, and you almost can’t tell that it was Sumatra once. To see how it works as a hexcrawl, I added a 0.5 inches hexgrid to the map. I use an online SVG hexmap generator, open the resulting SVG file, group all elements and copy them over into a new layer.

Hexgrid Overview
Hexgrid Overview

And a zoom:

regional002b-cropped

I am, if I may humbly say so, quite happy with how this turned out. Next time, I will work on the interior – and work on some local details.

 

A New World, Part 3: What’s the Colony Like?

Log_Cabin_BAHAccording to Wikipedia, it took the Mayflower pilgrims three weeks to build their first common house, 6×6 meters in size. They were severely hampered by disease. They assigned single men to families to reduce the number of houses that needed to be built. They completed their initial settlement another month later, with 30+ people dead (about 25%).

In the case of the lost colony, there is no major disease (our settlers have it hard enough), but a severe shortage of food and other supplies, and unrest among the refugees.  The group is also much larger, so ideal logs for building have to be brought in from further afield, or less ideal trees used. The refugee fleet was not as well prepared as the original fleet, but there are some woodworking tools on any (wooden!) sailing ship.

Size

How many houses does the settlement need? Assume six to eight people per house, or 250-330 buildings. Some of these will be common houses, storage barns, and the like. The available land will be split into long, stretches; the house is at the front of the grant, at the roadside; the rear will presumably used for agriculture. Common houses will be clustered in the center of the colony, near the waterside. There are native tribes in the New Lands, but none survive nearby; with food and shelter an urgent matter and the settlement being fairly large, the town will not build any defensive structures.

As a side note, I realize that 2000 people is a lot. That’s basically the entire population of the Thirteen Colonies in 1625. However, with contact with the old world completely lost, 2000 people is a very, very small population – perhaps too small to survive in the long run. I also decided that I’d like to have the main colony have some semblance to a real town.

Timing

The colonists had a while to set up before the refugees arrived. The less time before winter arrives, the fewer houses will be built; this means more overcrowding and might also mean that the buildings that are built are closer together. It also leaves less time for foraging and creates a greater strain in the colony.

Location

The colonists explored the coast for a short while, maybe a few weeks, until they found a suitable spot (they also tried to find the site of the original outpost, since some maps of that area existed and a few native settlements there were known to be friendly). Features: Defensible hill, old growth forest, a protected natural harbor, and a river. (The river for easier transportation and travel inland, and for building watermills.)

Administration

The settlement is governed by the leader of the original colony fleet, let’s use the term “Governor”. He is authorized – by the King personally – to run the colony in the King’s name. He is supported by a handful of officers and administrators, and ten men-at-arms. Another few dozen “trusted” men make up the settlement’s militia, though of course in any larger attack everybody who can hold a weapon (or a club) is expected to help in the defense. It is noteworthy that no members of the refugee group serves as guards or militiamen.

Resources

The original fleet carried some crops and some livestock – especially the later is among the most valuable property of the colony. A few cows, chicken, sheep, pigs. None of these will be used for food, as they are needed for breeding.

Both fleets also brought cats (to keep rats and mice in check) and dogs (as guard dogs). I am considering to omit horses and donkeys,; locating an animal suitable for riding or as a beast of burden could be a priority for the colony.

Tools are “colonial” property and issued as needed. Anything anybody owned privately that was deemed useful for the colony was confiscated, with promises of payment “if and when” the colony survived.

Ships: The colonists probably stripped a few ships for supplies. Some ships might be suitable for fishing. Two – with minimum crew – were sent back to the old world, they have not yet returned. Some others are used to explore the coast.

Money

There’s no official currency. Some people barter for what little surplus there is, or use old world gold and silver coins. Most other metals are way too useful for tool-making to be used for coins. Written IOU’s are used in some cases.

Name

The settlement needs a name. I was thinking “KIng’s Cove”; there are a real life King’s Cove in Canda and a King Cove in Alaska. I think that’s okay. The colony was named before the arrival of the refugees, so it will have a “normal” colony name, and not anything connected to its status as a refugee camp.