Last night I worked on a new map. This time, it’s an ocean world for the Voyagers setting, called Oceania (for now).
When Oceania was discovered, the near complete lack of dry land meant that the world was skipped and not colonized. A businessman purchased the entire system and developed Oceania into a high class tourist world.
“I was going to write like James Branch Cabell, which would have taken a lot of doing. Before that, I was going to write like Rafael Sabatini, and like Talbot Munday, and like Rider Haggard, and even, God help us, like Edgar Rice Burroughs. … Eventually I decided to write like H. Beam Piper, only a little better. I am still trying.”
One of the many things I experimented with – seven years ago! – in Neverwinter Nights was an implementation of Bard’s Tale III: The Thief of Fate using NWN. The project never progressed far; while a later version actually had progressed quite nicely I ended up taking over Underdark Adventures and creating UA3 together with Arjan instead.
Anyway, I just discovered a handful of screenshots from this attempt and thought I’d share them.
Plus a map of the “Wilderness” area:
It looks like I even have module files from back then – but no hakpaks, and I am fairly sure this module needed one.